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| Sysop: | Ray Quinn |
|---|---|
| Location: | Visalia, CA |
| Users: | 60 |
| Nodes: | 10 (0 / 10) |
| Uptime: | 64:15:50 |
| Calls: | 12 |
| Files: | 12,938 |
| Messages: | 99,116 |
Check out the US 99 menu above for links to information about US Highway 99, after which the US 99 BBS is named.
Be sure to click on the Amateur Radio menu item above for packet BBSes, packet software, packet organizations, as well as packet how-to's. Also included is links to local and some not-so-local Amateur Radio Clubs.
So is there coming summer gifts for all Filegate links.
Freeciv have 4 new versions out and there is a linux and a Windows version + 3
types of install files for Freevic too.
Freevic new version for Linux is already sed out and you will get the first windows version too later.
Freevic new version for Linux is already sed out and you will get the first windows version too later.
So is there coming summer gifts for all Filegate links.
Freeciv have 4 new versions out and there is a linux and a Windows
version + 3 types of install files for Freevic too.
Freevic new version for Linux is already sed out and you will get the
first windows version too later.
Thanks Gert!
Freevic new version for Linux is already sed out and you will get the
first windows version too later.
Ok, I took a look at the Windows freeciv archive and at 48M, it's just
too large. I don't like hatching files in win_game or macgame that a
lot bigger than 30+ meg. Certainly over 40Meg is too large.
When I have 35+ downlinks for an area (win_games and macgame have that
many), a file of that size becomes very unmanageable :(
The DDE115* windows file is getting larger, but so far it's ok. If it
grows to be larger than 40M, then I will stop distributing that one.
It's just not worth it when people can get these really large files on
web sites if they want them.
Ok, I took a look at the Windows freeciv archive and at 48M, it's just
too large. I don't like hatching files in win_game or macgame that a
lot bigger than 30+ meg. Certainly over 40Meg is too large.
When I have 35+ downlinks for an area (win_games and macgame have that
many), a file of that size becomes very unmanageable :(
The DDE115* windows file is getting larger, but so far it's ok. If it
grows to be larger than 40M, then I will stop distributing that one.
It's just not worth it when people can get these really large files on
web sites if they want them.
That was the reason that made it as both zip and rar and the rar is split of the games.
Then is there now Vassal Engine for Windows and MAC and those is not so big files.
That was the reason that made it as both zip and rar and the rar is
split of the games.
The trouble with spit files is the file is just as big "total" as
it was before you split it <g>. It's a little easier to get out
but I've heard from some people that they don't like split files.
Ok, I took a look at the Windows freeciv archive and at 48M, it's just
too large. I don't like hatching files in win_game or macgame that a
lot bigger than 30+ meg. Certainly over 40Meg is too large.
When I have 35+ downlinks for an area (win_games and macgame have that
many), a file of that size becomes very unmanageable :(
The DDE115* windows file is getting larger, but so far it's ok. If it
grows to be larger than 40M, then I will stop distributing that one.
It's just not worth it when people can get these really large files on
web sites if they want them.
That was the reason that made it as both zip and rar and the rar is
split of the games.
The trouble with spit files is the file is just as big "total" as it
was before you split it <g>. It's a little easier to get out but I've
heard from some people that they don't like split files.
Then is there now Vassal Engine for Windows and MAC and those is not so
big files.
Yes, saw those, thanks, and yeah they are not as large which is great.
That was the reason that made it as both zip and rar and the rar is
split of the games.
gert, then we have twice the drive space and bandwidth consumed... please choose one format or the other [sigh]
The trouble with spit files is the file is just as big "total" as
it was before you split it <g>. It's a little easier to get out
but I've heard from some people that they don't like split files.
they are easier to get out but you cannot recover the FILE_ID.DIZ from them very easily... especially not with FDN processing software... so you end up with crappy truncated descriptions for the parts :/
i much prefer the single file format instead of the following mess... the descriptions are shite on *4* of the 6 parts of the multi-part archive :(
Then is there now Vassal Engine for Windows and MAC and those is not so
big files.
Yes, saw those, thanks, and yeah they are not as large which is great.
I shall see to windows and MAC files is only getting up to 30M and else can th
nodes get them for Windows and MAC from my GmsNet then.
There should now come
some other files from 25Assist for update when I got time for first linux and then Windows + MAC.
Then is there now Vassal Engine for Windows and MAC and those is not
so big files.
Yes, saw those, thanks, and yeah they are not as large which is great.
I shall see to windows and MAC files is only getting up to 30M and else
can th nodes get them for Windows and MAC from my GmsNet then.
Ok, makes sense.
There should now come
some other files from 25Assist for update when I got time for first
linux and then Windows + MAC.
Ok, sounds good, thanks Gert!
There should now come
some other files from 25Assist for update when I got time for first
linux and then Windows + MAC.
Ok, sounds good, thanks Gert!
I checked it out it was not 25assist it self but a new file for Data to it and
it was too big so I dropped, so if nodes and user like the file they can self download it from www.sourceforge.net